Turn off the Lights
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Games We Love: Devil May Cry 4
February 27, 2017 | PS4 Features
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Games We Love: Ultimate Marvel vs. Capcom 3
December 13, 2016 | PS4 Features
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WWE 2K17 (PC) Review
October 24, 2016 | PC Reviews
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XCOM 2 (PS4) Review
October 18, 2016 | PS4 Reviews
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Have Platinum Games Lost Their Magic?
October 10, 2016 | PS4 Features

Xbox 360

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Rumor: People Can Fly Making Gears of War Prequels

People Can Fly, the Polish developer behind the Painkiller games and the recent Bulletstorm, is rumored to be working on a prequel trilogy to Gears of War, according to the latest Official Xbox Magazine. It wouldn’t be the first time the developer got their hands on a Gears of War title, as they developed the PC port of the original game.

Bulletstorm failed to set the chart alight, and Epic’s President Mike Capps admitted that the game did not make money for them. Epic Games owns a majority stock of the development house, so it makes sense that they would put them on the series after the commercial failure of Bulletstorm, especially now that the main trilogy is done with.

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Holiday Shopping: Arcade Style Part 1

All of the major releases have come and gone this year and many of us are making plans for what we will be getting for the holidays or picking up for others. There is a branch of the gaming market that is easy to overlook when it comes to holiday shopping, but it should no longer be ignored.  The Xbox Live Arcade titles that have been released this year are some of the best thus far. Followed here is a list of some of the best that were released over the year and why a Points Card might just be one of the best stocking stuffers you could hope to get as a gamer:

9.0
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Elder Scrolls V: Skyrim Review (360)

It doesn’t take long to reach one of the pivotal moments you’re sure to experience while playing Skyrim: that instant when you begin to get an inkling of just how much content is crammed into the wintry Nord province.  Within minutes of surviving the harrowing opening sequence, you’ll be confronted with a vast landscape filled to the brim with intrigue, conflict, and a seemingly endless cast of characters that all need your assistance.  Whether you’re questing for the Jarl of one of Skyrim’s nine Holds, picking the lock of an affluent home to steal an item for the Thieves Guild, or crouching behind an outcropping of rock to evade the breath of a dragon somewhere in the wilderness, you’ll never find yourself wanting for things to do.  Even excluding the game’s main quest and the various faction quests, the amount of tasks you’ll find yourself faced with is staggering. 

Of course, this has always been true of the Elder Scrolls series.  Yet Skyrim offers perhaps more than any other game in the series, rarely wasting an opportunity to provide the player with incentive to scale every mountain and walk every canyon floor.  Exploration for its own sake also has its own rewards, leading the player to locations and quests that might’ve otherwise gone unnoticed.  Inevitably, you’ll find yourself ignoring the growing number of quests in your journal in order to avoid being overwhelmed.  The choices you make will shape not only your character’s destiny, but will also define your character’s developing abilities.  Bethesda has done away with the practice of creating or choosing a class, instead allowing you to advance your skills simply by using them.  If you decide early on in the game to join the Dark Brotherhood and Thieves Guild, by the time you’ve completed the quests for those factions you’ll likely have become a standard rogue.  Skills are not divided into categories or ranks; any one of them can be developed and will contribute to the leveling process.

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Xcom developer working on Bioshock Infinite

2K Australia, the developer working on the Xcom reboot, is helping Irrational Games out on Bioshock Infinite. The studio also helped to put the finishing touches on the original Bioshock, so this doesn’t come as a surprise. This puts some perspective on Xcom’s recent delay into fiscal 2012, which runs until March 2013. Bioshock Infinite is a flagpole release for publisher 2K, so it’s likely they’ll want the game polished and finished post-haste.

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Achievement Unlocked – Bottom of the Barrel

As we come to another release week, the blockbuster season has ended and as the holiday season starts full swing, the releases begin to dwindle down to near nothing. This week is headlined by WWE ’12 and The King of Fighters XIII with a few other minor releases that leave something to be desired when it comes to the achievement side of things. WWE ’12 has an interesting reminder to everyone who follows wrestling in any fashion with the achievement ‘Thank You Edge‘ which involves winning with him 37 times in a single session. Sadly, from an achievement standpoint, that is one of the only unique achievements that will not come from normal progression and is just grinding through the games.

8.4
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Halo: Combat Evolved Anniversary Review

As the screen loads up and that all familiar blue loading font works its way across the screen, that sense of nostalgia is incredible. The main menu looks no different to its predecessor, though it comes with the added bonuses of a firefight and multiplayer mode. Putting these to a side for a moment, I eagerly throw myself into the campaign mode to see how dramatically a time passage of ten years is about to alter my playing experience.

First impressions are grand. The guy in front of me is telling me to look from left to right, and from looking at the different points I catch my first glimpses of new surroundings. 343 Studios have done a brilliant job at remastering the visuals, and due to the new game engine in the campaign, a quick press of the back button allows you to switch back and forth between the original graphics and the remastered ones. This allows for constant comparisons throughout the campaign which will see yourself finding a beautiful looking landscape, hitting the back button to travel back ten years, and then again to give yourself a comparison of how the better the visuals in this game look.

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Xbox Live Update: ‘A New Entertainment Experience’

I
hope you weren’t too comfortable with the existing Xbox Live Dashboard, because
come December 6th, Microsoft is deploying a new update for the service which
will bring a ‘newly designed user interface… expanded voice control with Kinect,
and the first group of new entertainment customer applications’.  The intention is to beef up the Xbox 360’s
capabilities as a voice-controlled media centre, with the ability to navigate
easily through menus using either your voice or gestures thanks to the Kinect
hardware.

According to the press release, ‘New, customized applications for television, movies, internet videos, sports and music will begin rolling out from world-leading providers in more than 20 countries’, which makes quite clear Microsoft’s intention to position the 360 as the main media center of most homes.

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