In Defense of Day One DLC
Making a profitable videogame for current-gen consoles is an expensive and risky business venture. Charging as much as you can get away with is, unfortunately an effective tactic to ensure success. While few game publishers would try to break the sixty-dollar price ceiling with a retail product, they do try to circumvent that by offering quick and numerous DLC packs. Consumer outrage grows greater the closer these DLC packs are to launch, and the inevitable worst-case-scenario for a buyer is the Day One DLC.