Fable III Review
The Fable franchise is famous for some serious pre-release hype. Before each installment releases, Peter Molyneux tantalizes us with features that never seem to make their way into the finished product. In the first Fable, it was the promise of an acorn that could be planted and would mature into a full tree over in-game years. The exclusion of the acorn did not particularly hurt the game’s sales, but it became a marquee for the broken promises that have plagued the Fable series. Fable III was announced to be compatible with Kinect (Natal at the time) but development constraints would keep the Kinect features from seeing the finalized product. Despite this, the latest installment in the franchise manages to shake any negative effects and emerge looking like a healthy step forward for the franchise.