Cool Story Bro – The Importance of The Narrative In Game
So how do you like your story; well done, raw or somewhere in the middle? There’s no denying that during this current generation of gaming we have seen an increase in narrative based games. I have always been a “gameplay first, story second” person and always will be. However, that’s not to say I don’t love a good story in my game, it can definitely add a lot to the experience, it does amazing things for Metal Gear Solid and God of War for instance. However, is story becoming too important in an area where the entire point behind the medium is interaction?
When gaming was beginning to take off, with games like Pac-Man, Tetris or Space Invaders, they had virtually no story. What was on screen was just a visual representation of the programming. As technology advanced, the opportunity for telling stories in gaming greatly expanded, an early example being the Metal Gear series, you spend more time watching the story unfold than you do actually playing the game. But does that make it a bad game? Of course it doesn’t, but does it take too much interaction away from the medium; you could easily argue that it does. I imagine you’ve spent far more time playing your favourite game than you have watching your favourite film, the gameplay part of a game is different every time you play, whereas the story will remain the same.