Turn off the Lights
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Top 10 Events to Look Forward to at E3
June 10, 2017 | PC Features
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Every Mass Effect Comic Ranked
June 1, 2017 | Comic Features
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Another One: Call of Duty: WWII
April 28, 2017 | PS4 Features
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Marvel vs. Capcom Infinite Slated for September 19th
April 25, 2017 | PS4 News
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Yooka-Laylee (PS4) Review
April 18, 2017 | PS4 Reviews

Video Games

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Origins: Fallout

Fallout: New Vegas releases later this month and though it may seem similar to Fallout 3, it’s actually a very big deal for the series. Despite the blockbuster success of Fallout 3, the series has endured a bumpier road than one might expect. Though New Vegas developer Obsidian Entertainment may be a new name to the series, the studio is actually composed of members of the original Fallout team and New Vegas is the first chance they have had to return to their series in over a decade. To get a better grasp on this, let’s get in the Wayback Machine and head back to where Fallout began, the magical year of 1997…

8.0
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Respawn: EndWar

EndWar is the newest RTT (Real-Time-Tactics) from famed author Tom Clancy (new universe?) and a fitting one with the same tactical espionage, same “what-if?” same shady characters; the whole nine yards of a Tom Clancy game. Set in modern times, it’s a very… standard war game—Russia is at war with the US, but then what the hell… let the Europeans band together and fight as well, because they to want a piece of the pie.  As a real-time tactical game on the console, it is such a jarring fit for such an ambitious game marred by some annoying camera issues and visual scrapings that I believe to ruin the games presentation and general likability of the whole scene.

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Weekend Sales October 9 2010

Apparently it’s zombie week at Steam.  They just released new DLC for both games in the Left 4 Dead franchise, and had them on sale for 66% off.  Now their new weekend deal is the Co-op survival horror zombie shooter Killing Floor marked down to $9.99.   In fact, everything related to Killing Floor is 50% off, including all three DLC Character packs, and the  Bundle pack (Although the bundle pack actually comes out to two cents MORE than just buying everything individually).

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Marvel Vs. Capcom 3: More Characters Revealed

As New York Comic Con rolls on, the announcements continue to come in. One of the latest is Marvel’s announcement of two new characters for the hyped Marvel Vs. Capcom 3: Fate of Two Worlds and both characters are, strangely enough, Capcom fighters. The first is Arthur from the famed Ghost ‘n’ Goblins series, sporting his trademark javelin. He begins each battle wearing his full suit of armor, which can be knocked off with enough hits. It is unclear whether or not the loss of the armor affects his move set or his defensive stats, but if it does it could definitely flesh out the character and make him stand out among the crowd.

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Can Skyward Sword Evolve the Zelda Series?

Ever since E3 2010, hype has steadily built up around The Legend of Zelda: Skyward Sword, and understandably so. Nintendo is positioning this new Zelda title to become the game that finally changes the tried and true, yet ultimately staling, Zelda formula that has been with the series ever since Link’s first days on the NES. The question is: How can Nintendo accomplish such a lofty goal? So far, the going looks tough for Nintendo. Fans have already decided that Skyward Sword will be nothing more than a combination of Wii Motion Plus controls and the art styles and game mechanics of The Wind Waker and Twilight Princess. While that may appear to be true at first glance, it would serve fans well to remember that during Twilight Princess’ development, series creator, Shigeru Miyamoto, insisted that “Twilight Princess will be, without a doubt, the last Zelda game as you know it in its present form.” To figure out what this quote means for Skyward Sword, it is important to understand what exactly Twilight Princess did for the series.

Whether or not gamers played it on Wii or Gamecube, Twilight Princess represented a pivotal moment in the series that went far beyond the initial Ocarina of Time 2.0 accusations the game received. What Nintendo had aimed for and achieved with Twilight Princess was the culmination of nearly every success the series had attained so far. For starters, the game had Ocarina of Time’s game-play mechanics, Majora’s Mask’s dark narrative style, A Link to the Past’s dual world adventuring, and The Wind Waker’s technologically adept engine. The list could go on as to how each games in the series contributed to Twilight Princess’ make-up, but doing so would also reveal the game’s greatest weakness: It is the culmination of all these things. Sure, the game does venture beyond Ocarina of Time 2.0 territory when it combines all of these elements well, but Ocarina of Time had, unfortunately, already accomplished a similar cumulative task almost a decade before. Link’s first foray into the third dimension could not have existed had it not been for games that had come before it, and current series director, Eiji Aonuma, has long understood this point. Much like today, The Zelda franchise was in desperate need of a freshening up by the time Aonuma had taken charge of the series, and it was plain to him that Ocarina of Time, while impressive, had done little more than to transplant 2D game design into the third dimension. His response to this problem was Majora’s Mask.

5.0
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Dead Rising 2 PS3 Review

Zombies always find us no matter where we hide. They find us in mansions, malls, our front lawns, Louisiana, in post apocalyptic futures and even WWII. And now they have found us yet again in Dead Rising 2, Capcom’s other zombie franchise. As aging motocross champion Chuck Greene, you must save the last remaining survivors from a zombie onslaught in Nevada, clear your name off a terrorist plot and make sure your daughter Katey takes her medicine all within a few days length.

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Remote Plus Priced, Dated, and Ready to Ship

According to a press release on Nintendo’s Japanese website, details on the Wii’s new Remote Plus controller have finally arrived after two weeks of media dodging. Starting November 11th, Japanese gamers will finally get the chance to snatch up the system’s latest response to the current industry-wide motion control blitz for what is roughly the equivalent of forty U.S. dollars. Whether that price will make its way across the Pacific is still unknown, but it’s not very likely that the price will increase too much, if at all, during the controller’s ride over. Expect an official U.S. announcement soon regarding when exactly that ride will take place.

And, thanks to a translation of the press release made by Japanese gaming blog Andriasang, Player Affinity has learned that Nintendo intends to eventually phase out the current Wii Remote and it’s Wii Motion Plus attachment by packing the Remote Plus with future shipments of the Wii home console. Additionally, side-by-side comparison pictures included in the press release reveal that the Remote Plus is the exact same size as the original Wii Remote. This should come as good news for all the Nintendo fanboys out there. Because, Nintendo can finally tell Sony and Microsoft that they too have a new controller, and it doesn’t require a peripheral to play games. 

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