Mass Effect 3 Review
To say that Mass Effect 3 was a hotly anticipated game would be quite the understatement. Back in 2010, Mass Effect 2 released to an extremely good reaction, and made many of the Top 10 GOTY lists, even though it was released very early in the year. The teaser trailers have been out and about for Mass Effect 3 for some time, and come March 6th, we could finally get our hands on the game itself. I found that despite the fact that Bioware had their own fiascos with the EA Origins stuff; Mass Effect 3 is a fun game that melds the RPG elements that were quite heavy in the first game with the action sequences that were much more present in the second iteration. I feel like the discussion of whether 2 or 3 was the better version could be going on for a while, as they both are very strong games, but the fact remains that Mass Effect 3 is a very fitting addition to the trilogy of games, and it does well to scratch the itch of those looking to understand more of the story of Commander Shepard.
The gameplay in Mass Effect 3 is a bit of a fusion between the first and the second in some ways, and is also a very interesting upgrade in some other ways. One big thing that I noticed was that in this game, there is a health system similar to that of Halo: Reach, where you have a shield that recharges, and then you have separate bars of health that do not. This makes it so that the medi-gels (now called First Aid), are much more important, as the only way to heal the heath bar is to use first aid. This adds an extra sense of urgency, which I thought was nice, because it forces the player to be much more aware of their health and current power statuses (if they are a biotic), and because of the fact that I found the enemy AI to be vastly superior to previous games, it really adds a challenging twist.