The best way to define Assassin’s Creed: Revelations is by saying that it is another Assassin’s Creed game. One of the main questions on everyone’s mind was whether or not the amount of changes from AC2 to AC: Brotherhood would be consistent in the changes made from Brotherhood to Revelations. In both cases, the development time was about a year, but unfortunately, the changes between Brotherhoodand Revelations are not as apparent. With Brotherhood, the changes that they made were amazing. Brotherhood was the first game where you could recruit assassins to your cause and use them, either to take out guards or take on missions abroad. This system worked incredibly well, and the ability to call an assassin to take out an unsuspecting group of guards never got boring. In addition, the inclusion of a competent multiplayer mode made Brotherhood easily worth the $60 price tag.
Revelations is a
much different case. While it does
have all of the elements that made Brotherhood
special, the changes that it makes from Brotherhood
seem negligible in comparison.
The changes that have been made can really be categorized into two
groups: a bomb making element, and an improved templar den capture/defend
mechanic.