Dead Nation was one hell of a roller coaster ride from start to finish. Gorgeous graphics and disgustingly detailed audio contribute heavily to the hopeless atmosphere of the game, and the constant swarms of enemies will leave you gasping for breath after each encounter. Despite the game’s excellent production values and taught pacing, I could not shake a certain feeling the entire time I played the game. At first, I could not quite put a finger on it. But as waves of zombies and special infected bombarded my co-op partner and I, and we were really pushed back against the wall, I realized why I realized that this feeling was deja-vu. To put it bluntly, Dead Nation is Left 4 Dead, only from a top down perspective.
Being a PS3-exclusive game, it is entirely possible that you will pick up Dead Nation having never experienced any of the 360 and PC exclusive Left 4 Dead games. If this is the case, and a top down zombie survival game sounds appealing to you, Dead Nation is a safe purchase. The game mechanics are largely high quality and your fifteen dollars will get you a surprisingly long and intense campaign. But anyone who has played one of Valve’s seminal zombie games will notice exactly how derivative Dead Nation really is. Perhaps this should not be a huge surprise, given that Housemarque’s last game, Super Stardust HD, was essentially Geometry Wars on a sphere. However, in the case of Super Stardust, Housemarque added power-ups and new modes of play that were not present in the competition at the time, elevating the game to classic status. In this case, innovations are few and far between. Sure, you can purchase new upgrades for your weapons in the safe rooms, but that is about the only thing aside from the perspective separating Dead Nation from Left 4 Dead. As much as I enjoyed this game, the similarities often proved too much to overlook.