PS3 Portal 2 Difficulty Explained by Erik Wolpaw
Valve’s
Erik Wolpaw had a chat with Joystiq recently to discuss the difficulty
questions some players had, as well as discuss minor Steam features that
will be on the PlayStation 3.
According to Joystiq, Erik Wolpaw states that “one of the things we learned after releasing Portal 1 was that there were a couple puzzles in Portal 1
that required some sort of twitchy ninja skills to actually execute the
solution.” He goes on to explain that Valve is pushing for more light
bulb clicks than frustrating controller throwing rage fits. According to
Valve, a lot of players quit “universally” after running into a few
difficult puzzles. Are they dumbing down the puzzles? Actually, they’re
not. They’re trying to rid the game of too many “ninja-ish” features. In
other words, you’ll spend time solving puzzles rather than cloning
actions found in Mirror’s Edge.