Turn off the Lights
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Every Mass Effect Comic Ranked
June 1, 2017 | Comic Features
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Games We Love: Devil May Cry 4
February 27, 2017 | PS4 Features
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Games We Love: Ultimate Marvel vs. Capcom 3
December 13, 2016 | PS4 Features
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Have Platinum Games Lost Their Magic?
October 10, 2016 | PS4 Features
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Top Spooky Games for the Spooky Season
October 6, 2016 | PC Features

PS3 Features

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Ninja Gaiden 3: Preview

I am going to be brutally honest; I have never cared for the Ninja Gaiden games but I still appreciate them regardless.

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Off my mind: Multiple Endings in Games

Before I begin, I must stress that this article will contain ending spoilers for The Darkness 2 and inFamous 2, because I’m going to be discussing the endings for each game. By choosing these games I don’t mean to say that they are the perfect examples of what I’m about to discuss, but they are certainly the two most recent for me.

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Asura’s Wrath: Preview

The first time I saw Asura’s Wrath it was a trailer of an angry cyborg man punching the continent sized finger of a giant cyborg space Buddha.  It was then and there that I knew no matter how it turned out; even if it were the worst game ever made I would have to play it. 

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Hands on preview with Mass Effect 3

So, my friends and compatriots, Mass Effect 3 is less than a month away, and not too long ago, the demo dropped for the Playstation 3 version.  Up until this point, there was a game that you could play on the Mass Effect website that would allow you to download the Xbox demo, but now that it has hit console wide, I thought that I would give my impressions on what I thought of each of the parts, and then some general thoughts.

The demo itself is broken into two main parts, which I found to offer two pretty differing moods, yet each of these moods seemed to have a unique enough feel as to where they were each amazing pieces of a product that will be very entertaining.  For the first part of the demo, it opens up with Commander Shepard on Earth, as you are quickly thrust into a heated talk with a very councilesque Earth Alliance.  Without ruining too much, things quickly start to spiral out of control, and you are thrust into a pretty engaging conflict.  One thing I noticed in the demo was that there were a few spots where the frame rate dropped a little, but these did not seem to deter the gameplay.  The last scene of this first part had a heavy Gears of War vibe to it, which really got me interested for the second part.

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Syndicate: Preview

As with Fallout 3 and the delayed Xcom, Syndicate is yet another property brought back and re-designed to appeal to a new wider audience.

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Preview Operation Raccoon City

Resident Evil: Operation Raccoon City is shaping up to be unlike any Resident Evil game you’ve played.  For starters it focuses heavily on multiplayer.  Operation Raccoon City features a four player cooperative campaign as well as competitive multiplayer.  In the campaign, you and up to three friends play as Umbrella operatives sent in to clean up Umbrella’s mess amidst the chaos of the T-virus outbreak.  Zombies are everywhere and your team has a set of specific objectives that you will have to complete.

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PlayStation 4: What Sony Needs to win the Next Console Generation

Sony’s next console may very well be 2 or more years away but as rumors are starting to swirl about Microsoft’s new console I thought it would be an ideal time to ponder what Sony needs to do in order to prevent the type of lackluster start that mired the PS3.  The PS3 has struggled to recoup the ground it lost to the XBox360 with its year late start and six hundred dollar price tag.  The XBox360 has dominated in North America and, even though the PS3 has been making quite the comeback, sold ridiculous numbers just this winter holiday season.  Sony then has a few lessons to learn on and since they are being extremely tight lipped on Playstation 4 details, this article is merely speculating on what I think would help Sony succeed. 

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Devour Human Hearts in The Darkness 2

I have always been very fond of the original Darkness, while certainly not the best first person shooter out there, it had a great cast of characters and a really engaging story that was made all the more enjoyable because of that. It’s been nearly five years since the original, and the focus of first person shooter has shifted dramatically since then and creating a sequel that stays true enough to the spirit of the original while maintaining modern standards will not be an easy task.

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Kingdoms of Amalur: Reckoning: First Big Release of 2012, or Disappointing Flop?

As of this moment, 2012 has not been very strong on the release front.  Most of the material released thus far has mainly been complementary to games that were released in 2011, but on February 7th, 2012, the very highly anticipated Kingdoms of Amalur: Reckoning comes out on the Xbox 360 and Playstation 3.  One thing about Kingdoms of Amalur: Reckoning that must be noted is that it has had quite a tumultuous life span, and has been in development for almost 6 years.  There is always a bit of a stigma with games that have long life spans (we’re looking at you Duke Nukem: Forever), but unlike the largely negative response to DN:FKingdoms of Amalur not only has a very interesting story and a ton of lore, but also has some very powerful names behind the development process.  One of the main lore creators is RA Salvatore, who before Amalur has created the Forgotten Realms and DemonWars sagas, which have sold more than 15 million copies in the US alone.  Having such a big name as a lore creator really adds to the depth of the intrigue, but the names do not stop at the lore.  For those who have not played the demo that is now available on Playstation Network and Xbox Live, you should know that the artwork throughout the game has been headed by Todd McFarlane, the legendary comic book artist that created the popular Spawn franchise, and has done large amounts of work on The Amazing Spiderman


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Hands on with the Vita

I was able to get very familiar with the Vita over the weekend, the official Vita rooms were in Manchester until Wednesday for anyone to go and try out the system. There was a good variety of games that were available but a lot of the technical aspects of the systems were locked out on the ones I played. I’ve managed to play nearly all of the games that were there as well check out some of the other functionalities of the system.

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