I went into Hoard with almost no expectations. Other than one vague press release a made public around a week ago, I knew virtually nothing about the game. Still, the game’s description on the PSN promised much castle burning and villager scaring, which was enough for me to justify throwing down fifteen bones without a second thought. Sadly, Hoard never quite lives up to my wondrous visions of flames and chaos.
Although Hoard is technically a dual joystick shooter in the vein of Super Stardust HD or Everyday Shooter, the focus is less on the shooting (or, since you play a dragon in Hoard, perhaps it is more apt to call it breathing) and more on strategy. Burning buildings, farms, and roaming wagon carts will earn you money, which you can then deliver to your lair for points. You can only carry so much gold, though, so repeated trips to your hoard of gold will be necessary. Occasionally it will also be possible to nab a princess from one of several royal carriages that travel from kingdom to kingdom. Returning the princess to your hoard and subsequently defending her from the knights who will come to rescue her will earn you a large ransom bonus.