Street Fighter X Tekken Review
It was never really a question if a cross over game between Street Fighter and Tekken would come out, it was more a question of when. Luckily for fans of both of these series, that date was ComicCon 2010, and just a little over two weeks ago, the game released to the public. My personal opinion about this game is that I think that it is an absolutely outstanding game with strong mechanics and a very large roster, yet there are a few things that seem to hold the game back from changing the gaming sphere the way that Street Fighter IV did in 2009. The fact of the matter is that the Capcom formula of releasing big name titles (especially fighting games) repeatedly, and also making small changes only to essentially re-release the same game months later, is starting to grow stale. At this point, we get into a discussion of who Capcom is catering towards, the general population, or the fighting game community? While the general populous have reacted a certain way towards Street Fighter X Tekken, if you look at any FGC (Fighting Game Community) stream on TwitchTV, you will see that the praises for SFxT are enormous. But regardless, coming from someone who is relatively good at fighting games and really drew close to the community after the release of SFIV, I will say that Street Fighter X Tekken is a very good game that I believe has the potential to become one of the first games where a tag team option is relatively reasonable, yet the single player mode is still incredibly deep.
The gameplay in Street Fighter X Tekken is a bit of a meld between traditional Street Fighter games (where there are 3 punches and three kicks), and the Marvel Vs. Capcom series (where if you press light, medium, heavy, launcher, you will launch your opponent into the air and can tag in your partner (it auto tags them in, in SFxT)). This makes combos fairly easy, as you can actually switch between punches and kicks to combo as well. What I mean by this is that if you press light punch, medium punch, heavy punch, heavy punch in succession, you will launch your opponent into the air (assuming they do not block), and your tag team partner will rush in, which you can use to increase your combo. In addition, you could do light punch, medium punch, heavy kick, heavy kick, and that would launch your opponent as well, because it is the same series of light, medium, heavy, heavy (it does not matter if you use punch or kick). You can also do a launcher by pressing heavy punch and heavy kick at the same time, and the reason that I say this is because, for the most part, you will need to learn how to effectively tag in your partner, because if you don’t, you may find yourself losing a lot of matches that should have been won. If you cannot get a launcher, you can press medium punch and medium kick at the same time to do a “raw tag”, but if your opponent is good, they will be able to combo the tagged in character, as there is a lot of startup on a raw tag.