The Ever Adapting World of Games
I have recently been playing a bit of a psn game titled Scott Pilgrim vs. the World: the Game, and while I have been playing it, I started wondering about the cyclical nature of certain types of games, and how certain genres seem to ebb and flow with each new generation of console. For example, if we go back to the days of the NES, we see many games such as Scott Pilgrim (side scrolling beat em ups), yet if you look at that same genre today, you would be hard pressed to find many more outside of re-releases of the older games, yet if you say that you want to look for a modern military shooter, you cant take two steps without running into a sea of them.
This seems true of nearly every console, and while some of these moves are obvious (they couldn’t put out many of the modern shooters on earlier systems solely due to the fact that they didn’t have the amount of power needed), why is it that we do not see more of these “retro” style games released on the current consoles? Two examples that I can think of off the top of my head are Rayman: Origins and the previously aforementioned Scott Pilgrim vs. the World: the Game, and while they may not have as many explosions or violence, they are both extremely competent and fun games in their own rights, yet they seem to get overlooked by the media in favor of the next modern military shooter or FPS.