I installed Cataclysm with the expectation (Mostly based on previews and the already introduced interface and gameplay changes) that what I was getting into wasn’t exactly going to be an inspired work of art. Instead, it seems that Activision-Blizzard is heading down the path of least resistance, aiming to satisfy the most common denominator while weakening two of the greatest elements that made the vanilla so great: exploration and teamwork. Sure, lip service is paid to lore and the new zones are given a flashier face, but it’s clear that these sentiments are a façade for a hollow processor of souls that strain to escape them and return to the safe zone of their maximum levels and min/maxing number crunching. While Cataclysm adds a tremendous amount of new areas and material, it is all merely derivative and simplified: in other words, instead of stoking the imagination (although the new instances buck the trend), the game mostly personifies boredom.
I installed Cataclysm with several expectations, mostly based on previews and the already introduced interface and gameplay changes, that what I was getting into wasn’t exactly going to be an inspired work of art. Instead, it seems that Activision-Blizzard is heading down the path of least resistance, aiming to satisfy the most common denominator while weakening two of the greatest elements that made the vanilla so great: exploration and teamwork. Sure, lip service is paid to lore and the new zones are given a flashier face, but it’s clear that these sentiments are a façade for a hollow processor of souls that strain to escape them and return to the safe zone of their maximum levels and min/maxing number crunching. While Cataclysm adds a tremendous amount of new areas and material, it is all merely derivative and simplified: in other words, instead of stoking the imagination (although the new instances buck the trend), the game mostly personifies boredom.