When Crytek handed over the keys to Far Cry back in 2007, it was clear that Ubisoft Montreal were facing a tough challenge. Save for spiritual successorCrysis, the series had been long abandoned by the original creators, surviving only through its cult multiplayer following and exceptional reputation for visual design. Ubisoft inherited the impossible task of having to satisfy the series’ existing fanbase whilst simultaneously reaching for an unaware console market that was still high on Modern Warfare. Meanwhile, Crysis had launched to whirlwind success and was busy shredding home computers with its superlative CryEngine. By the time Far Cry 2 launched in October 2008, expectations were soaring. The pre-release material that had been trailed at UbiDays earlier that year had pushed anticipation to boiling point, with wild promises of unbridled sandbox gaming and unprecedented levels of real-world fidelity.