Age of Decadence November Update
Indie developers Iron Tower Studio, hard at work on their
upcoming RPG Age of Decadence, have posted a progress report for the month of
November on their official forums. ITS’s
Vince not only describes how the beta testing process is moving along, but also
explores quest design in RPGs and how they’ve been implemented in AoD.
Among other things, the post explains how one of the goals
with AoD is to present quests or events to the player in a more organic
way. Rather than being directly asked to
retrieve an item or tediously collect random raw ingredients or monster parts,
for instance, the player will instead encounter opportunities with meaningful
choices and branching outcomes. A brief
conversation with a preacher may lead the player to takeover an entire
religion, while a seemingly innocuous ruined tower inhabited by squatters may
turn out to be much more.