"What I learned from Mirror's Edge is that you have to execute, you have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game," Gibeau explained. "There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either. The key learning from us was that if you're going to be bold with that kind of concept, you need to take it as far as it can go in development."
As a huge fan of the original game, I must say that this is pretty bad news from EA's end, as they, or at least Frank Gibeau, don't seem to understand why Mirror's Edge is a game worth buying. The learning curve and difficulty were refreshing, not frustrating for me, as it was different from all the easier games made these days. Multiplayer in Mirror's Edge would be cool if handled correctly, but it's certainly not something that a lack of hurts Mirror's Edge.